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Really charming and fun game!!

I'd like to share some fun discoveries I made while seeing how far I could push it. 

This was the build I beat round 24 with, after 24 more rounds of passive scaling (except buying pears for the goat). This dealt with enemies pretty well, they always died at or before halfway through, but eventually I got bored and tried something else:

Now we're talking. The goats all have the sacrifice bonus from cute. So at the beginning of every shop phase, each executioner sacrifices the goat next to them, giving a random tower +200% of the goat's attack. This happens 3 times per goat, with 4 goats. Now we just sit back and wait for the game to break.

First negative numbers show up after about 10 waves. I assume the damage is a 32 bit integer, since the highest numbers I saw were around 3 billion, so they overflowed when they got bigger than 2^32, or 4.3 billion. After this point, the numbers kept going up to 1-3 billion, then down to negative 200-600 million before quickly climbing back.

Interestingly, even if all of the goats had negative damage, a couple of them went back to positive the next round. If someone knows why that is, I would be interested to know.

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damn you got it boy

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my first game where I actually won :)

congrats!

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Thanks! May I ask, on what game engine or language you made this game? Also some suggestions for the game, maybe you could add a "skip" animation button, useful when you enter endless mode. Also a summary/wave number displayed when you finally lose in endless would be nice. Plus, this just from personal exp, maybe add an "are you sure?" button when you are sacrificing a very high damage unit. I accidentally sacrificed one of my high damage unit at level 32, made me rage quit 😅

it is Godot 3.5.1.mono 

nice suggestions! 

btw the game saves if: 

1) menu button is clicked.

2) battle phase is started.

3) shop phase is started.

so probably after you re-open the game the unit will be alive :)

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Oh cool, been trying to get into game dev recently with Godot, though not much progress yet. Do you think Godot would be a good engine to start with as a beginner?

Oh didn't know that the game saves, thanks for the tip.

Btw, not sure if it's still the case, in the browser version, when I refresh the page while a wave is "on going", after it loads back and I continue, the wave is skipped.

I think Godot is really good to start with. But it depends on your own needs, I mean if you want to make something that is not supposed to be an AAA-quality, then yes, Godot is the great bet. But if you are about to become a gamedev professional - find a work and so on, - then you should look at Unity/Unreal or even GMS, because seems like those engines are sphere standard now.

I make games just for fun by myself, so for me Godot is a god bless - it is free, lightweight (you are able to run it on a browser even) and stylish.

Yea, the game calculates its battle state first, then, after all calculations are done, it makes saves and, finally, begins playing animations, so reloading the page is almost a legal way to skip battles (but some bugs may occur so I'm not sure it is safe to do in a regular basis) :) 

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I forgot to take a screenshot of it but I placed a lvl 3 Battle Executioner next to a lvl 3 Barrel of Gold 3 times and got HYSTERICAL amounts of money each turn (27 more than usual)

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yea cool combo

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Did the same yesterday :D Unfortunately it won't scale as well infinitely as other builds do but the 'Gold Rush' is a lot of fun :)

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I love this game so much that I made a youtube video about it explaining my favorite strategy: 

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excellent video! explains almost every game aspect, so it can be used like a tutorial for newbies, thank you!

Thanks, man! I'm trying my best <3

Absolutely epic.  Thank you!

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Another win, this time full pirate lvl 3 :)

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ez win :) amazing game!

cool build, who was sacrifice target?

Thanks man!
Cute (deamon) is ideal imo as he gives the stat buff! Also, right now I tried "almost a horse" and it worked great, too!
I'm not sure if you're aware:
In the HTML version, if a battle executioner sacrifices a target, it only vanishes in battle. It's not actually sacrificed! 
If that is a bug, sorry for bug using LOL but honestly it should be like that. Makes it an easy but well scaling strategy ;)

PS: When endless mode? :D

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yea it's desired thing, not a bug. also, the unit is my favorite one because of this.

btw you may find interesting the combination with Inone Two Oldest(!), who summons an imp on sacrifice, and lvl-3 executioner will spawn 3 such imps and...  anime. :D the only problem is to find an optimal way to make Inone be as strong as possible. 

endless mode is cool idea! i'll think it over.  

thank god thats a feature. only won because i kept farming sacrifices from inone the eldest to boost my deeply religious. 

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okay endless mode is now here! check the dev build micro-td dev by MakovWait (itch.io)

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New strat: Double Battle Executioner (adjacent) and Deeply Religious

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Great game with simple and good artstyle.

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Cute game! Love the artstyle and the gameplay had me hooked. I would say it's a bit harsh how if you can't kill an enemy you immediately will lose a bunch of health but the core system is quite fun!

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Super fun and a great example of this medium. Nice 'Game Over' screen, really!

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I'm really impressed with this auto-chess game! The strategic gameplay is so engaging and I love the variety of different heroes and units to choose from. The graphics and animations are top-notch and really bring the battles to life. Overall, this is a fantastic auto-chess game that I would highly recommend to any strategy game fan!

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I went all in on pirates and had a lot of fun.

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It's unexpectedly very fascinating game. I like it!

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Loved it!

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Thanks for this beautiful game

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A nice fusion of TD and Auto-Chess. I love it!